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loko aki lo tienes

 
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loko aki lo tienes
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Boo-
PK
PK


Registrado: 23 Dic 2011
Mensajes: 204




Mensaje loko aki lo tienes Responder citando
Lo dejo en el spoiler no vaya a ser quе se еscapе.
Spoiler:

Código:
var NTConfig_CastStatic;

function NT_LoadConfig()
{
   //------------------------------------------------------------------------------
   // Bosseinstellungen
   //------------------------------------------------------------------------------
   //
   //..::AKT 1::..   
   //-------------
   //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
   //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
   //NTConfig_Script.push("NTKuhlevel.ntj"); NTConfig_KillRakanishu = true; NTConfig_ClearTristram = false; NTConfig_MooMooFarm = true;
   NTConfig_Script.push("NTGraefin.ntj");
   //NTConfig_Script.push("NTBaumkopf.ntj");
   NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : nicht clearen, 1 : nur den Weg clearen, 2 : alles clearen
   //NTConfig_Script.push("NTDas Loch.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : nicht clearen, 1 : nur den Weg clearen, 2 : alles clearen
   NTConfig_Script.push("NTAndariel.ntj");
   //
   //
   //..::AKT 2::..   
   //-------------
   NTConfig_Script.push("NTRadament.ntj");
   //NTConfig_Script.push("NTKaltwurm der Graeber.ntj");
   NTConfig_Script.push("NTAlte Tunnels.ntj");
   //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
   NTConfig_Script.push("NTDuriel.ntj");
   //
   //
   //..::AKT 3::..   
   //-------------
   //NTConfig_Script.push("NTKanalisation Akt3.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTKurastTravel.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   NTConfig_Script.push("NTMephisto.ntj");
   //
   //
   //..::AKT 4::..   
   //-------------
   //NTConfig_Script.push("NTIzual.ntj");
   //NTConfig_Script.push("NTDer Hoellenschmied.ntj");
   //NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTFastDiablo.ntj");
   //
   //
   //..::AKT 5::..   
   //-------------
   //NTConfig_Script.push("NTPindleskinWP.ntj");
   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = true;
   //NTConfig_Script.push("NTThreshSocket.ntj");
   //NTConfig_Script.push("NTFrostfluss.ntj"); NTConfig_ClearFrozenRiver = false;
   //NTConfig_Script.push("NTGletscherweg.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTEiskeller.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;


   //------------------------------------------------------------------------------
   // Rush - Bot
   //------------------------------------------------------------------------------

   //NTConfig_Script.push("NTRushAct1.ntj");
   //NTConfig_Script.push("NTRushAct2.ntj"); NTConfig_Cube = true; NTConfig_Staff = true; NTConfig_Amu = true; NTConfig_Summoner = true;
   //NTConfig_Script.push("NTRushAct3.ntj");
   //NTConfig_Script.push("NTRushAct4.ntj"); NTConfig_ClearCS = false;
   //NTConfig_Script.push("NTRushAct5.ntj"); NTConfig_Anya = true;  NTConfig_Ancients = true;



   //------------------------------------------------------------------------------
   // Baal-Leech-Bot
   //------------------------------------------------------------------------------

   //NTConfig_Script.push("NTBaalLeech.ntj");



   //------------------------------------------------------------------------------
   // Positionen anzeigen
   //------------------------------------------------------------------------------


   //NTConfig_Script.push("NTposition.ntj");




   //------------------------------------------------------------------------------
   // Zeiteinstellungen
   //------------------------------------------------------------------------------
   me.maxgametime = 950000;    // Maximale Spielzeit für einen Run (0 = unendlich)
   NTConfig_StartDelay = 550;   // Zeit in Millisekunden vor dem Start
   NTConfig_AreaDelay = 550;   // Zeit in Millisekunden vor dem Gebietswechsel
   NTConfig_SnagDelay = 2;      // Zeit in Millisekunden vor dem Einsammeln von Items

   //------------------------------------------------------------------------------
   // Life / Mana - Einstellungen
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 99;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 99;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = true;   // Set to true to reset weapon when reviving merc

   NTConfig_LifeThresh = 95;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 80;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 70;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 5;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 65;   // This ίs your chicken life percent. If you go below this life total, exit Gamе.
   NTConfig_ManaChicken = 0;   // This ίs your chicken mana percent. If you go below this mana total, exit Gamе.

   NTConfig_MercLifeThresh = 90;   // This ίs the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 70;   // This ίs the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 40;   // This ίs your mercs chicken life percent. If he goes below this, exit Gamе.

   //------------------------------------------------------------------------------
   // Inventar - Einstellungen
   //------------------------------------------------------------------------------

   NTConfig_FreeSpace = 7;      // Anzahl der Kästchen im Inventar die mindestens frei sein müssen. Sind weniger Kästchen frei, geht der Bot zur Truhe.

   // Die Zahlen stellen dein Inventar dar. Jede Zahl ist ein Kästchen. 0 = Der bot fässt diese items niemals an : 1 = Der Bot arbeitet mit diesen Feldern.
   NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

   NTConfig_MinGoldToStash = 50000;   // Maximale Goldsumme die der Bot bei sich tragen darf ohne zur Truhe zu gehen.

   //------------------------------------------------------------------------------
   // Gürtel - Einstellungen
   //------------------------------------------------------------------------------
   //
   // Tragt hier ein, welche tränke in welcher Reihe des Gürtels verwendet werden sollen.
   // Mögliche Arten : "hp" = Heiltrank : "mp" = Manatrank : "rv" = lila Trank.
   // Versucht die Spalten zu sortieren. Z.B: Heiltrank, Manatrank, Heiltrank, Manatrank ist eine beschissene Einstellung.
   // Wenn ihr lila Tränke verwendet, dann macht sie hinten in den Gürtel NICHT vorne.
   // Sie MÜSSEN hinten im Gürtel sein
   // Ganz coole leute schreiben rv in jede Spalte o_O
   //----------------------------------------------------------------------------------------------

   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "rv";
   NTConfig_BeltColType[3] = "rv";

   //------------------------------------------------------------------------------
   // PickIt - Einstellungen
   //------------------------------------------------------------------------------
   //
   // Hier könnt ihr einstellen welches Pickit verwendet wird.
   // еs darf nur ein Modus ausgewählt sein!!! (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   //
   //NTConfig_NIPFilePath.push("normal/normal.nip");
   //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   //NTConfig_NIPFilePath.push("normal/set.nip");
   //NTConfig_NIPFilePath.push("normal/unique.nip");
   //NTConfig_NIPFilePath.push("normal/craft.nip");

   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");

   //NTConfig_NIPFilePath.push("extreme/normal.nip");
   //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   //NTConfig_NIPFilePath.push("extreme/set.nip");
   //NTConfig_NIPFilePath.push("extreme/unique.nip");
   //NTConfig_NIPFilePath.push("extreme/craft.nip");
   //NTConfig_NIPFilePath.push("Bluebird.nip");

   NTConfig_SnagRange = 39;   // Radius in welchem der Bot überprüft ob etwas gedropt ist. 40 scheint ganz OK zu sein. Wenn ihr sehr häufig EBENEN farmt darfs denke ich auch 50 sein.

   //------------------------------------------------------------------------------
   // Cubing - Einstellungen
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Lasst das auf false

   //NTConfig_CubingItem.push([NTCU_GEM, 560]);   // Flawless Amethyst
   //NTConfig_CubingItem.push([NTCU_GEM, 565]);   // Flawless Topaz
   //NTConfig_CubingItem.push([NTCU_GEM, 570]);   // Flawless Saphire
   //NTConfig_CubingItem.push([NTCU_GEM, 575]);   // Flawless Emerald
   //NTConfig_CubingItem.push([NTCU_GEM, 580]);   // Flawless Ruby
   //NTConfig_CubingItem.push([NTCU_GEM, 585]);   // Flawless Diamond
   //NTConfig_CubingItem.push([NTCU_GEM, 600]);   // Flawless Skull

   //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);   // Magic Tiara
   //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);   // Magic Diadem

   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);   // Magic Small Charm
   NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);   // Magic Grand Charm

   NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);   // Craft Heavy Bracers
   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);   // Craft Vambraces

   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);      // Craft Casque
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);      // Craft Armet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);   // Craft Battle Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);   // Craft Mirrored Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);   // Craft Sharkskin Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);   // Craft Vampirebone Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);      // Craft Mesh Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);      // Craft Mithril Coil
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);   // Craft Amulet
   NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);      // Craft Ring

   //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);   // Craft Monarch
   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);   // Craft Amulet

   //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
   //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
   //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
   //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
   //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
   //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
   //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
   //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
   //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
   //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
   //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
   //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
   //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
   //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
   //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

   //***** Include the following, Primary item must be setted in item_configs folder *****

   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor

   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);   // Socket Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);   // Socket Cryptic Axe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);   // Socket Great Poleaxe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);   // Socket Giant Thresher

   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);   // Тitan's Revenge : Exceptional -> Elite

   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);   // Magefist : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);   // Skin of the Vipermagi : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);   // Magefist or Lava Gout : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);   // Gore Rider : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);   // Arreat's Face : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);   // Herald Of Zakarum : Exceptional -> Elite

   //------------------------------------------------------------------------------
   // Gamble / Glücksspiel - Einstellungen
   //------------------------------------------------------------------------------
   NTConfig_Gamble = true;         // true = Glücksspiel machen : false = kein Glücksspiel
   NTConfig_GambleStartGold = 2200000;   // Wenn schon soviel Gold da ist beginnt der Bot auf mit dem Glücksspiel.
   NTConfig_GambleStopGold = 1500000;   // Wenn nurnoch soviel Gold da ist hört der Bot auf mit dem Glücksspiel.

   NTConfig_GambleItem.push(520);   // Amulette
   NTConfig_GambleItem.push(522);   // Ringe
   //NTConfig_GambleItem.push(418);   // Reifen
   //NTConfig_GambleItem.push(419);   // Coronets
   //NTConfig_GambleItem.push(334);   // Lederhandschuhe
   //NTConfig_GambleItem.push(335);   // Schwere Handschuhe
   //NTConfig_GambleItem.push(336);   // Lettenhandschuhe
   //NTConfig_GambleItem.push(337);   // Leichte Handschuhe
   //NTConfig_GambleItem.push(338);   // Handschuhe?

   //------------------------------------------------------------------------------
   // Ein paar allgemeine Einstellungen
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;      // Auf true setzen, wenn du mit diesem Bot öffentliche Spiele / public gamеs machen willst
   NTConfig_CheckCloneDiablo = true;   // Auf true setzten, wenn du in dem Gamе warten willst, wenn die Nachricht "Diablo Walks the Earth" erscheint.
   NTConfig_OpenChest = true;      // true = Truhen öffnen : false = Truhen zulassen
   me.quitonhostile = true;      // Auf true setzen, wenn du public gamеs machst und möchtest, dass der Bot das Spiel direkt verlässt, wenn Bot-Jäger auftauchen

   //------------------------------------------------------------------------------
   // Angriffs - Einstellungen
   //------------------------------------------------------------------------------
     NTConfig_AttackSkill[0] = 64;   // First skill. Set to 0 if you won't
      NTConfig_AttackSkill[1] = 47;   // Primary skill to boss.
    NTConfig_AttackSkill[2] = 0;   // Primary untimed skill to boss. Set to 0 if you won't
      NTConfig_AttackSkill[3] = 47;   // Primary skill to others.    
    NTConfig_AttackSkill[4] = 0;   // Primary untimed skill to others. Set to 0 if you won't
      NTConfig_AttackSkill[5] = 64;   // Secondary skill in case Mοnster ίs immune to primary skill. Set to 0 if you won't (0 if Infinity)
      NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't

      NTConfig_ClearPosition = true;   // Set to true if you want to clear Arеa after killing boss.

   NTConfig_CastStatic = 60;   // Static Feld casten bis die Monsterleben unter diesem %satz sind (100 = kein Static)

   //------------------------------------------------------------------------------
   // Das hier einfach so lassen. Finger weg!
   //------------------------------------------------------------------------------

   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


}





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