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[Map] Hundir la Flota

 
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[Map] Hundir la Flota
Autor Mensaje
Tierraprohibida
Olakase
Olakase


Registrado: 23 Oct 2010
Mensajes: 5




Mensaje [Map] Hundir la Flota Responder citando
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Pawn
Spoiler:

Código:
CreateObject(5167,3249.39990234,-1399.59997559,-7.19999981,0.00000000,352.00000000,0.00000000); //object(dkcargohull2cd) (1)
CreateObject(5166,3355.60009766,-1407.59997559,5.69999981,0.00000000,352.00000000,0.00000000); //object(dkcargohull2bd) (1)
CreateObject(5160,3355.80004883,-1407.59997559,5.80000019,0.00000000,352.00000000,0.00000000); //object(dkcargohull2d) (3)
CreateObject(5156,3300.30004883,-1399.59997559,3.59999990,0.00000000,352.00000000,0.00000000); //object(dk_cargoshp24d) (2)
CreateObject(5157,3406.39990234,-1399.19995117,24.70000076,0.00000000,348.00000000,0.00000000); //object(dk_cargoshpd25d) (2)
CreateObject(5155,3228.10009766,-1399.19995117,4.40000010,0.00000000,352.00000000,0.00000000); //object(dk_cargoshp05d) (1)
CreateObject(8076,3266.89990234,-1405.90002441,2.09999990,0.00000000,348.00000000,358.00000000); //object(vgsfrates05) (1)
CreateObject(8886,3297.19995117,-1394.40002441,5.69999981,0.00000000,350.00000000,0.00000000); //object(vgsefrght04) (1)
CreateObject(3799,3283.89941406,-1372.69921875,-1.50000000,0.00000000,306.00000000,0.00000000); //object(acbox2_sfs) (1)
CreateObject(3799,3267.60009766,-1369.40002441,-1.79999995,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (2)
CreateObject(3799,3266.60009766,-1390.09997559,-1.00000000,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (3)
CreateObject(3799,3311.80004883,-1378.00000000,-0.80000001,0.00000000,0.00000000,0.00000000); //object(acbox2_sfs) (4)
CreateObject(3761,3259.30004883,-1374.80004883,-0.50000000,0.00000000,302.00000000,0.00000000); //object(industshelves) (1)
CreateObject(3576,3252.89990234,-1358.80004883,-0.50000000,0.00000000,338.00000000,0.00000000); //object(dockcrates2_la) (1)
CreateObject(1357,3293.50000000,-1372.69995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(cj_fruitcrate3) (1)
CreateObject(1441,3332.50000000,-1375.40002441,0.00000000,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_4) (1)
CreateObject(2907,3288.30004883,-1371.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (1)
CreateObject(2908,3303.50000000,-1377.50000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_deadhead) (1)
CreateObject(2925,3289.00000000,-1372.80004883,0.00000000,0.00000000,344.00000000,0.00000000); //object(dyno_box_b) (1)
CreateObject(3092,3297.80004883,-1372.19995117,0.00000000,359.50543213,268.06225586,13.62142944); //object(dead_tied_cop) (1)
CreateObject(3099,3385.69995117,-1390.19995117,0.60000002,0.00000000,0.00000000,0.00000000); //object(break_wall_3b) (1)
CreateObject(3007,3293.69995117,-1379.90002441,0.00000000,0.00000000,109.99996948,0.00000000); //object(chopcop_torso) (1)
CreateObject(3005,3270.69995117,-1364.09997559,0.00000000,0.00000000,0.00000000,0.00000000); //object(smash_box_stay) (1)
CreateObject(3092,3227.80004883,-1383.69995117,0.00000000,359.50012207,268.06091309,13.61755371); //object(dead_tied_cop) (4)
CreateObject(3092,3247.39990234,-1365.69995117,0.00000000,356.17144775,254.45321655,276.22409058); //object(dead_tied_cop) (5)
CreateObject(3092,3257.19995117,-1399.09997559,0.00000000,0.68505859,266.05892944,281.64950562); //object(dead_tied_cop) (6)



Sab Oct 23, 2010 12:35 pm Ver perfil de usuario Enviar mensaje privado Visitar sitio web del autor
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